Why
1- inspired by new ways to visualize and bring physicality to realtime/ user driven 3D
2- alive 3D, users control the world's details
3-can we bring the possibilities of VR out of the headset into physical reality/ multi user
4-user understands they have control/ however the control is subtle/ takes exploring to understand
5-reality mixed with abstraction (user can control the level of abstraction/ realism)
We love 3D and are inspired by possibilities of real time rendering and physical interaction & output.
In collab with Alvaro: A physical 3D viewing experience that responds to movement/ gesture and outputs interactive visuals. Visual rendering can be done by a real time game engine (unity or unreal engine).
Originally thought of as a hologram 3D box and moving more towards multiple screens that rotate as a kinetic sculpture.
Tracking movement or gesture to real-time render 3D paintings or drawings. Potentially switching /morphing between abstract geometric elements to realistic ones (birds, butterflies, etc). The multiple screens used to display will be moveable and rotate in response to multi user inputs.
Visual inspirations:
Tracking movement or gesture to real-time render 3D "paintings" or drawings. Potentially switching between abstract geometric drawings to realistic ones (birds, butterflies, etc).